![]() It can't help us find our first Metalwork Colossus, but once we find and cast our first Colossus, we can sacrifice Sanctum of Ugin to find the next copy. Then, once we have the mana, we can sacrifice it to find a Metalwork Colossus. Inventors' Fair can gain us a bit of life in the early game, which is helpful against aggro. We've also got a couple of lands that can help find Metalwork Colossus. In theory, they could be a backup plan for winning the game, but in reality, I've never actually won without at least one Metalwork Colossus. Glint-Nest Crane and Ingenious Smith have two jobs: their enters-the-battlefield triggers dig for Metalwork Colossus (or, if we have a Colossus, other artifacts to reduce the cost of Metalwork Colossus), and then they buy us a bit of time to get a Metalwork Colossus on the battlefield by chump blocking. While we technically only have one finisher in Metalwork Colossus, which might make you think the deck is inconsistent, finding a Metalwork Colossus usually isn't a problem thanks to a bunch of cards that can dig through our deck to find Metalwork Colossus (or other artifacts). Our deck is overflowing with cheap, sacrificable artifacts, so we can usually return Metalwork Colossus to our hand immediately and cast it again, making it really difficult for most decks to deal with, even if they have removal. If our opponent does have removal, then Metalwork Colossus's second ability comes into play. Once we get Metalwork Colossus on the battlefield, it typically wins the game in a turn or two (and sometimes immediately thanks to some equipment we'll talk about in a minute) if our opponent doesn't have removal. An 11-mana 10/10 isn't very exciting, but thanks to its cost-reduction ability, our deck can get enough mana value worth of noncreature artifacts on the battlefield that we can often cast Metalwork Colossus for free as early as Turn 4, which is pretty absurd. Metalwork Colossus itself is a unique card. Pretty much every other card in the deck is designed to maximize its power by finding it, reducing its cost, and giving it additional abilities. Our deck, as its name suggests, is all-in on winning with Metalwork Colossus. ![]() The primary goal is to make Metalwork Colossus free by playing a bunch of noncreature artifacts to reduce its cost and then win either by flooding the board with free 10/10s, with the help of Sanctum of Ugin to tutor up more copies of Metalwork Colossus, or to win with one surprise attack with Metalwork Colossus, by using equipment to give it some combination of double strike, trample, haste, and flying! The Colossus Budget Magic: Metalwork Colossus Surprise!Ĭolossus Surprise! is a combo-ish artifact-based aggro deck. ![]() Welp, Metalwork Colossus returns today, this time in a new, improved, and super-budget-friendly (and free on Magic Online with rental programs) form! The idea of the deck is simple: get enough mana value of noncreature artifacts on the battlefield that we can cast Metalwork Colossus for free and then hopefully give it some combination of flying, trample, haste, and double strike with equipment to kill our opponent with a surprise one-shot attack! Does Brass Knuckles mean it's time for Metalwork Colossus to shine in Pioneer on a budget? Let's get to the video and find out then, we'll talk more about the deck!Īnother quick reminder: if you enjoy Budget Magic and the other content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. It was super inconsistent and often ended with our massive Colossi being chump blocked until we died. The synergy between Brass Knuckles and Metalwork Colossus was sweet, but the deck as a whole didn't feel great. Hey there, Budget Magic lovers, it's that time once again! A few weeks ago, we played a couple of matches with an infamous small-Japanese-tournament deck on stream that looked to use Brass Knuckles to power out one of our all-time favorite budget finishers, Metalwork Colossus. ![]()
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